Inside Unlimited Projects #20
November Monthly Report: Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. ...
2 months ago read moreSaturday, 2 March 2024
In February, we've continue to make good progress on all projects throughout the studio.
Published by Drafter
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Attack on Titan: Project
Last month marked significant milestone as our testers dedicated a full month to thoroughly testing the game and providing invaluable feedback. Our focus was primarily on titans and their variations. With the help of our Patreon supporters who extensively tested the game, we successfully addressed major hitbox issues and completed the implementation of Abnormal Floppers. These Floppers have a 15% chance of spawning mutated, resulting in their main attack being a flop instead of a stomp or grab. Our animation team worked on refining animations such as the head chomp, 3D maneuver gear finishers, and dashing animations for PvP combat. Additionally, we continued refining the mechanics of the Crawlers, particularly their speeds in rage mode. Notably, we adjusted the Crawler leap to enable grabbing players mid-air, enhancing gameplay dynamics.
The goal of turning titans into a truly horrific creature has continued with our efforts to make them truly living creatures. This includes adding mouth-opening sounds, as well as breathing sounds that make the titans feel less static. The voice actors for the missions were also all completed for Pyxis, Erwin, and Kenny.
After playtesting with abnormals, it was decided to give abnormals a rage mode as well. After the abnormal kills at least one player, it'll play a terrifying scream and double its run speed. Decapitation was also added for players who do over 1,000 damage to a titan nape. This was inspiried by the Levi OVA and is still subject to change.
Highlighting our Patreon testers and their effort, this video shows what you can expect a skilled 3dmg user's combat against mindless titans. It should be noted this footage was before our polish pass of the new hitboxes, making the mindless titans a more dangerous threat. The kill sound effect is only for freeplay mode, this will not be in the permadeath lore game mode.
Work also began on crates, which saw work from our animation, modeler, build, and programming teams. This invovled the modelling of the crates, the crate opening VFX, the crate room being built, and the opening crate animation. Crates will be earned from in-game cash or Robux. They'll drop many cool and unique accessories, some of which can be used in the permadeath lore gamemode.
Here's a full summary of the changes:
Shinobi: Project
A significant milestone was reached last month, it saw our full implentation of console support that took countless hours of effort from our programming team. This invovled adding the skill tree to be compatiable with joystick, carrying players, finishing players, as well as adding all other important movement. Additional moves and lore content was added throughout the month to support ongoing story arcs. Badges for gripping, being gripped, and gripping a player on a controller were also added.
Several fixes and optimizations were implemented, including improvements to controller inputs such as fixing gripping and carrying actions. Additionally, issues with Dojutsu controls on controllers were addressed. Updates were made to the Yang Path Heavenly Vow card and the reward system for passing server checks now grants a small amount of Talent Points. Specialized Dark Cloak Chatbox problems were resolved, and client debris handling was optimized for effects to persist as intended. Other enhancements include a new U:P Intro, the ability for Acad 1s to undertake solo basic missions, and the introduction of new Yang Talents. Several crash issues were fixed, including one related to cherry blossom and adjustments to handsigns during the cherry blossom technique.
Clone Wars: Project
Last month saw an unfournate leave from one of our programmers, this was quickly resolved by the addition of a new lead programmer who quickly began work. To lay a new solid foundation for future development, our system architecture and framework were established as the cornerstone for upcoming implementations. This included the completion of the Development toolset assertion and the formulation of a comprehensive system architecture to house all game code. The chosen approach, a single-script architecture, involves utilizing two bootstrapper scripts—one for the client and another for the server—with functionality and services organized into child module scripts within each respective bootstrapper. This strategy prioritizes modularity, readability, and scalability, ensuring that code can be easily reused across functions, simplifying navigation for both experienced and novice developers, and streamlining the addition of new features through a clear and intuitive process involving the creation and initialization of ModuleScripts under the appropriate client or server environment. Below, you can see our work on ensuring synchronous communication between clients and server with gun handling.
And that concludes this month's report! If you've ever contemplated joining the developers of Unlimited Projects to contribute to our ambitious endeavors, don't hesitate to reach out. We continue to make tremendous progress, and we want to give a huge thank you to both our developers, players, and staff team for making all of this possible. Together, we can continue pushing the boundaries of the Roblox experience to new heights. We're immensely grateful for your dedication.
We'll see you in our March Monthly report!
Credits
Drafter - Studio Lead
TheGuyYallKnow - AOT:P New Module Lead Programmer
WaySide - AOT:P Old Module Lead Programmer
Ser3rm - S:P Project Leader
James - CW:P Lead Programmer
TaylorsRus - Intern Lead Programmer
InoArtelix - Intern Sound Designer
Benshi-San - Intern Bot Programmer
23.ky- DS:P Lead Programmer
Jaden - DS:P Project Leader
Traveler - U:P Animator
Rainy - U:P Animator
LolguyRuski - U:P Animator
Evelyn - AOT:P Builder
PotatoBlockz - AOT:P Builder
Exactly - AOT:P Builder
Tia - S:P Modeler / DS:P Builder
Otto - AOT:P Builder
Vital - AOT:P Builder
Xaden - AOT:P Builder
nobodygivesacrap12 - AOT:P Builder
Orange - AOT:P Animator
Jork - S:P Lead Builder
XyPixel - DS:P Lead Builder
Clash - AOT:P UI Arist
Catalyst - S:P UI Artist
DisguisedDash - CW:P UI Arist
Lizardgucci - S:P Village Artist
Combine - CW:P Gameplay Advisor
AleisterCross - CW:P Gameplay Advisor
Ahmed - CW:P Gameplay Advisor
Prime_Slime - DS:P Gameplay Advisor
Zack - DS:P Gameplay Advisor
Kerrissh - DS:P/S:P Modeler
Scrumptious - DS:P/S:P VFX Artist
Preadator - CW:P Vehicle Artist
Our wonderful staff team and lore team
Thank you to our Patreons!
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