Inside Unlimited Projects #26
June Monthly Report: Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. Now,...
yesterday read moreSaturday, 5 July 2025
In June, we continue to make good progress on all projects throughout the studio.
Published by Drafter
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June Monthly Report:
Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. Now, let's see what work took place this month...
Attack on Titan: Project
This month’s work on Titans_focused on cleaning up key issues and adding more depth to Titan encounters. We completed several sound and animation problems that had been breaking immersion. The emergency cut system was updated so that the Titan crying sound and cut effects play correctly, and the crying animation no longer loops where it shouldn't. We also fixed the missing chomp sound when players are eaten by either the left or right hand, so it now matches what players expect from the two-hand grab. The blind sound effect now properly stops when a Titan is killed. We also brought on a new Lead Scripter, Logic onto the team!
Nape grab and nape eat animations are now in place, and mindless Titans play a stomach rub animation after consuming a player. Titans now have proper stun reactions when their hands are cut, briefly disabling them similar to a blind hit. Fully animated crawler leaps have replaced the old flying leaps, and the abnormal Titan’s backwards slam attack has been added. Abnormals will now keep running even when blinded as well. We also re-enabled Titan head variants and added a second blind animation for more natural-looking encounters. Because Logic came later last month, less work was ready for this report, but July is shaping up to tackle the final big features of New Module Freeplay.
We also completed the final polishing on the Founding Titan
Shinobi: Project
Over the past month we've continued to make steady progress on our upcoming 1.4 update.
Unfortunately, due to the nature of what we've been working on there will not be as much as usual inside of this monthly report since we still do want some things to feel and look completely brand new.
We've continued to finalize the new skilltree with even more new abilities, this month we fully finished the brand new Kenjutsu skilltree, since we don't want to show all the abilities we've made we'll only be showcasing a handful.
Here's some of the Kenjutsu abilities:
Per Usual, we are still looking for suggestions ALL skilltrees, so please feel free to suggest!
We also completed the following additions:
- New Lore System "Inner Thoughts" when you type in /i or /innerthoughts you will send a message that only Lore Team can see to communicate your characters current thoughts.
- New Looting backend, should be fixing alot of the issues the current looting has.
- Various other new staff commands for staff QOL and Lore
- ":MB" command, removes the combat of a player you've tagged
- Various new rollable talents
Our Building team has finally started to make significant progress on our new mainland map rework, with a proper outline finally getting completed. Alongside progress on our Land of Fangs map has continued steadily too, heres a sneak peak at that.
One Piece: Project
This month we've once again made significant progress in all areas of the game's development. We're focusing on fully completing the core systems, as we're approaching one of the final stages of development.
As mentioned before, the game will feature a mobility system with a lot of possibilities to make gameplay smoother and more dynamic. Here’s a sneak peek WIP of some of the mobility system features (this is not the final result):
We’re also continuing work on the game’s map to make it a fully open world that stays true to One Piece. Here’s a bit of progress on Dawn Island:
Clone Wars: Project
Last month the team made progress in all areas, including one of our most important tasks, the character creator. which handles all customization and genetic traits for Jedi and Clones. This new Character Creator is truly special and uses the latest Roblox technology, and we are excited to show you our work on it!
The build team has been hard at work on the new maps, this saw Ilum finished this month, which the team did a fantastic job on.
Alongside Ilum, we wrapped up the final works on Christophsis, one of the first and main maps that'll be in the game and has a major lore arc for the beginning of lore. The city was expanded, and a huge mine was added to Christophsis, following references online to guide our builds.
We welcomed two new builders, Sen and Confused_Spy to the team, who began work under the leadership of HeroWandering on Tatooine, which saw work on Jabba's palace and additions of a new city on the planet, the main outpost for the Crimson Serpents, a pirate faction within the universe.
The team also wrapped up most of the Clone Intro cutscene, which we will not spoil until you play it the first day on release, but we can say it will leave you speechless!
We continue to make tremendous progress, and we want to give a huge thank you to both our developers, players, and staff team for making all of this possible. Together, we can continue pushing the boundaries of the Roblox experience to new heights. We're immensely grateful for your dedication.
We'll see in our next July Monthly Report!
Credits
Drafter - Studio Lead
Ser3rm - S:P Project Leader & U:P Development Lead
TheGuyYallKnow - AOT:P New Module Lead Scripter
Trystan - U:P Development Lead
Happy - CW:P Lead Programmer
K1 - OP:P Project Leader
Clockrows - OP:P Builder
NotchHero - OP:P Modeler
Caw.Spire - OP:P Modeler
HeroWandering - CW:P Lead Builder
Kero_Ark - OP:P Builder
Virgil - S:P Programmer
LolguyRuski - U:P Animator
Tia - S:P Modeler & VFX Arist
nobodygivesacrap12 - AOT:P Builder
Dakota - S:P Lead Builder
Akui - S:P Builder
Jork - S:P Builder
Catalyst - U:P UI Artist
Combine - CW:P Gameplay Advisor
Duckie - CW:P Builder
ScarexCrow - Senior CW:P Builder
AleisterCross - CW:P Gameplay Advisor
Preadator - CW:P Vehicle Artist
Our wonderful staff team and lore team
Thank you to our Patreons!
Caesar_Salid, Acelair, Aotfan96, Atlas, Berecci, BlueStreak3008, Bolt_Awoke, Cartoonfartoon, Chrysler, ClydeJokes, Deadlyhacker9981, Deerhunter60641, Drainerkrieg, EvaWithoutRice, Eyebrawl1235, Galaxy06155, Grollan, HyperGamer653, Infinitymaster761, tyssssson1, Janflash35, Jhackedmed, Kakashi_HK, Kaneke, KoriesKoi, Lawwism, LightningGIGN, Mah_Neck, Mr.Azure, MuraGrand, Navi_hub, Oowib, Polarsy, Postamos, PressuredAtrophy, Pvpfaith, Soes_x, Stahlling, Swiftpedro, Teltaps, TheNoya, Tr1ppy02, Trxsh_Fear, Twistymix, Txmirr, Viktorbim007, Vykore, Wadm, xNotKieferx, XV1Celtic, ZyconZX, Zyrieums, AirSwoos, BlasianYoyo, Blez, Dumblummy, Isaiah, S6RE3G0D, Turtle, Zaphox, Zuzuke3uchiha78, AntsFriend_8, Bygons, Combine, Crewman, Dime, DarkenedPlague, Derply01, Eckin1, AleisterCross, Kaito, A'#, Kybrenic, ljawsome995, StygianStorm0, TheHawkGuy9000YT, ToxDox42, Soundwave, and Sharp.
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