Inside Unlimited Projects #20
November Monthly Report: Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. ...
3 weeks ago read moreFriday, 20 August 2021
In the last month, we have continued work on finalizing the last needed game systems for a functional launch.
Published by Drafter
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Continued work
In the last month, we have continued work on finalizing the last needed game systems for a functional launch.
As we get closer to the launch, our team is taking on the bulk of the module's last nesscarry systems.
These systems are crucial to the new module, and the experience we want our players to be presented with.
UI reworks
It is important to us that our users receive only the best of the best, from the programmers to our artists.
We want all of our art and designs to be user-friendly, and to be visibly appealing.
Titan reworks
Although our team felt that our previous models were perfectly fine and optimized, we couldn't help but feel the lack of detail in the models.
With our intent of being a horror-immersive game, we had to make a change.
Finally, presented today we have the finalized versions of our new titan models. They have 3 body variants.
Fat, Skinny, and Normal. As well as different head varints
Civilian life
Civilian life is still well in development with our new animal AI system being finalized, and the new quest system being implemented.
The team working on Civilian life are wrapping up the final animations and technologies needed for a showcase of the new animals.
Once the final technologies are completed, you can expect a hunting showcase and animal behaviour video on our channel.
Builders
After a gruelling process of trying to find the right builders for the new module, we have finally set together a passionate team.
The aim is to bring an immersive environment for our users. And we believe we finally have the developers able to do it.
After lots of experimenting with terrain, it was impossible to implement it into our larger maps.
From there, the team decided that the larger maps will be using parts instead of terrain, to save on performance and loading times.
Change-log
â–º Feature - Fist combat with knocking out and blocking functionality
â–º Feature - Inventory system with weight, dropping, picking up, etc
â–º Feature - Sound options for users
â–º Feature - Graphic options for users
â–º Feature - Door and chair system interactable
â–º Feature - Back-end genetic system
â–º Feature - Functional horses and interactable GUI
â–º Feature - Added NPC rotation, mouth movement, and blinking
â–º Feature - Quest system
â–º Feature - Locked options for non-VIP/Premium users
â–º Feature - Bears
â–º Bug fix - Weather does not stay when player rejoins
â–º Bug fix - Rain showing inside of cabins
â–º Bug fix - Fixed issues with quest replication
â–º Bug fix - Fixed quest UI bug
â–º Bug fix - Fixed blade visual glitch
â–º Bug fix - Fixed issues with accepting quests
â–º Adjustment - Ambient and music player after loading is complete
â–º Adjustment - Added pipe smoking animations
â–º Adjustment - Added delay to taking out tools to allow the handle animation to play
â–º Upcoming - Genetic system
â–º Upcoming - Admin system overhaul
â–º Upcoming - PD system
â–º Upcoming - Injury system
â–º Upcoming - Cannon aim system
â–º Upcoming - Injury system
Drafter - Studio lead
Yuuki - Lead Programmer
RoGuruu - Gameplay programmer
Wxide- Gameplay programmer
Golden1480 - Gameplay programmer
Draudee - Head Department
Clash - UI Designer
Pikaogaming1234567 - Animator
Abella - Animator
Alex. - Modeler
Hara - Modeler
Captain200 - Modeler
MarZhal - Modeler
Xolkar - Lead Builder
Maunchy - Builder
iiHaruk1x - Builder
Ouz - Builder
Vestanero - Builder
Voltigar - Builder
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