Wednesday, 2 August 2023

Inside Unlimited Projects #5


In July, we've continue to make good progress on all projects throughout the studio.


Published by Drafter


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July Monthly Report:

Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. Now, let's see what work took place this month...

Attack on Titan: Project

In the previous month, our team made significant strides in our ongoing efforts to expand the game's map with exciting new additions. Simultaneously, we continued to update existing shifters, laying the groundwork for further enhancements in the future. One notable development was the merger of the Old Module programming team into the New Module team. This strategic move sets the stage for the introduction of our highly anticipated free play mode, which will serve as a showcase for the New Module's capabilities and innovations.

Towards the end of July, the team convened for an extensive meeting to meticulously plan our release strategy, taking into account all the content detailed in our comprehensive 28-page development document. The meeting was attended by key leaders from both the programming and lore teams, collaborating to identify and outline the essential features required to enrich the game's lore. Despite facing several complications in the early to mid-July period, the team is now operating at full throttle. Our primary objective for the upcoming month is to initiate testing with our valued Patreons, who will have the opportunity to evaluate the new titans and missions. These new titans introduce fresh move sets and behaviors that necessitate thorough testing, alongside the assessment of the new 3D Maneuver Gear movements and skills. This phase marks a pivotal step in refining and optimizing our gaming experience.

Shinobi: Project

The Programming team has maintained steady progress on the forthcoming update, engaging in extensive testing sessions with our wave 0 testers, dedicating hours to gather valuable feedback and rectify reported bugs. We are in the final stages of preparing a release date announcement, accompanied by an official blog post containing in-depth information about the update. Additionally, the team has been diligently crafting two new trailers, both set to be unveiled shortly, adding to the excitement surrounding our project. Simultaneously, our focus has been on developing two new maps essential for our lore, with the remainder of the month devoted to implementing final features, resolving any lingering bugs, and introducing necessary additions in preparation for the release.

Our modeling team has achieved an impressive milestone, delivering over 15 meticulously crafted models integral to our undisclosed [REDACTED] system. Furthermore, they have masterfully designed new [REDACTED] models featuring full mesh deformation functionality, enhancing the visual and gameplay experience. The animation team has played a crucial role by completing all animations required for the new injury system, as well as animating the four new [REDACTED] entities that the modeling team has brought to life. The new injury system is now fully realized, although we are unable to divulge its specifics in this post, maintaining an element of suspense for our eager audience.

Demon Slayer: Project

A new additional programmer was added to the team to carry on with combat and breathing moves. The team made good progress on the permadeath system, adding necessary webhooks in our staff discord to send death lists. The new UI rework for the entire game was completed and is now being implemented into the game. Due to schedule conflicts, work has been slow this month from the build and programming team. We aim to speed things up in the new month.

Clone Wars: Project

In the previous month, our dedicated vehicle team remained hard at work on the comprehensive overhaul of the Venator, introducing a multitude of exciting features and functional rooms. Notably, we meticulously designed escape pod rooms that are seamlessly integrated into the Venator's structure. These pods feature both interior and exterior accessibility, allowing players to exit from either side of the Venator, enhancing realism and gameplay dynamics. Our efforts also extended to various other areas of the Venator, with the successful completion of essential rooms such as the Mess Hall, Training Rooms, an extensively revamped Engine Room, a state-of-the-art Vehicle Testing Room, and a comprehensive Hangar Remodel. These enhancements are aimed at providing players with a richer and more immersive experience within the game.

Furthermore, we are pleased to report that all user interface elements for our CW:P Freeplay mode have been fully developed and are ready to enhance the player experience. Regrettably, due to development conflicts, we have had to make the difficult decision to remove the programmer who was actively involved in the project. Consequently, progress in the programming department will be temporarily on hold. Despite this setback, we remain committed to advancing in other areas of development and will continue our pursuit of excellence in our project.

That's it for this monthly report, we cannot wait to have you all play what we've been working on for the last few months. None of this would be possible without your support. We will be back with our August Monthly report in the next month!

Credits

Drafter - Studio Lead                                                                                    

Yuuki - AOT:P Lead Programmer

Loner60 - S:P Project Leader

Ser3rm - S:P Project Leader

Infy - DS:P Lead Programmer

Kaisellin - DS:P Lead Programmer

Evelyn - AOT:P Builder

Exactly - AOT:P Builder

Tia - S:P Modeler / DS:P Builder

Polar - AOT:P Builder

Otto - AOT:P Builder

Vital - AOT:P Builder

Xaden - AOT:P Builder

Drify - S:P Builder

Jork - S:P Builder

XyPixel - DS:P Lead Builder

Tia - DS:P Builder

Clash - AOT:P UI Arist

Catalyst - S:P UI Artist

DisguisedDash - CW:P UI Arist

TheDiddler - S:P Builder

Lizardgucci - S:P Village Artist

LolguyRuski - U:P Animator

Prime_Slime - DS:P Gameplay Advisor

Zack  - DS:P Gameplay Advisor

Kerrissh - DS:P/S:P Modeler

Scrumptious - DS:P/S:P VFX Artist

Preadator - CW:P Vehicle Artist

Our wonderful staff team and lore team


Thank you to our Patreons!

Acelair, Aotfan96, Atlas, Berecci, BlueStreak3008, Bolt_Awoke, Cartoonfartoon, Chrysler, ClydeJokes, Deadlyhacker9981, Deerhunter60641, Drainerkrieg, EvaWithoutRice, Eyebrawl1235, Galaxy06155, Grollan, HyperGamer653, Infinitymaster761, Janflash35, Jhackedmed, Kakashi_HK, Kaneke, KoriesKoi, Lawwism, LightningGIGN, Mah_Neck, Mr.Azure, MuraGrand, Navi_hub, Oowib, Polarsy, Postamos, PressuredAtrophy, Pvpfaith, Soes_x, Stahlling, Swiftpedro, Teltaps, TheNoya, Tr1ppy02, Trxsh_Fear, Twistymix, Txmirr, Viktorbim007, Vykore, Wadm, xNotKieferx, XV1Celtic, ZyconZX, Zyrieums, AirSwoos, BlasianYoyo, Blez, Dumblummy, Isaiah, S6RE3G0D, Turtle, Zaphox, Zuzuke3uchiha78, AntsFriend_8, Bygons, Combine, Crewman, Dime, DarkenedPlague, Derply01, Eckin1, AleisterCross, Kaito, A'#, Kybrenic, ljawsome995, StygianStorm0, TheHawkGuy9000YT, ToxDox42, Soundwave, and Sharp. 

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