Inside Unlimited Projects #28
August Monthly Report: Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. No...
2 days ago read moreSaturday, 13 September 2025
In August, we continue to make good progress on all projects throughout the studio.
Published by Drafter
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August Monthly Report:
Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. Now, let's see what work took place this month...
Attack on Titan: Project
Last month marked significant progress with several core systems receiving major updates. A fully randomized quest system was introduced, alongside this all 3DMG technologies have now been implemented. In addition, extensive bug fixes were completed for Shifters, for smoother transformations and combat. The Fritz abilities were polished to their final form, while the Ackerman Butcher received its definitive visual and sound effects to wrap up it's ability fully with only a 2-3 bugs remaining.
Behind the scenes, development began preparing the transition of the New Module into Journey Permadeath mode, laying the foundation and plans on how we will do the shift, and the remaining features needed.
Shinobi: Project
Over the past month, we've made continuous progress on our 1.4 build, lets go over them and then a quick announcement at the end. We've spent a large majority of this month completing quality assurance and making multiple new things, in addition to just adding more quality of life features.
The shorter report this month is mostly just due to the announcement of something pretty big:
in September 2025, we will be starting our official testing period and with that;
We're proud to announce that this build is on track to enter a Closed Community release in October, 2025, we're confident in this deadline and hope to see to no farther delays.
With our Testing Period coming out, expect to see exclusive Testing live streams with a handful of S:P content creators who will be showing off new systems and a peak at whats to come lore wise in 1.4/CC.
One Piece: Project
The Team Is Being Reorganized
Clone Wars: Project
This past month, we've reached major milestones across combat, systems, and backend features. The Medical System made significant progress toward completion, we added a wide range of damage types and injury mechanics that respond dynamically to how players take damage. Alongside this, Movement V2 has been under development, drawing inspiration from Helldivers 2 to deliver the most immersive and responsive third-person shooter experience possible.
We also completed all work on the Bad Batch Transport ship, which you can see below:
On the combat side, lightsabers were fully completed, bringing a suite of enhancements including new client optimizations, saber clashing, perfect dodging, permanent form-saving, handle rerolling, and new parrying animations. We of course expect combat to change once force abilities are added later in Alpha. These updates can be seen in action in our latest showcase video:
Perhaps most excitingly, we are happy to unveil our Galactic Economy a living, reactive system that ensures every resource has tangible weight and consequence. From ammunition to vehicles and starships, everything is tracked within our backend under the Republic’s Storage. Similar to how real militaries rely on logistics and stockpiles, we are bringing that same depth into Clone Wars: Project, ensuring firstly, that we are the most unique permadeath lore game out there, annd that we also provide an unapparelled immersive experience that has strategy, supply, and comradery that are integral to the gameplay experience and to our lore. You can see a demonstration of our economy here:
We continue to make tremendous progress, and we want to give a huge thank you to both our developers, players, and staff team for making all of this possible. Together, we can continue pushing the boundaries of the Roblox experience to new heights. We're immensely grateful for your dedication.
We'll see in our next Septemeber Monthly Report!
Credits
Drafter - Studio Lead
Ser3rm - S:P Project Leader & U:P Development Lead
TheGuyYallKnow - AOT:P New Module Lead Scripter
Trystan - U:P Development Lead
Happy - CW:P Lead Programmer
V - CW:P Gameplay Engineer
Ezra_Br1dger - CW:P Gameplay Engineer
Clockrows - OP:P Builder
NotchHero - OP:P Modeler
Caw.Spire - OP:P Modeler
HeroWandering - CW:P Lead Builder
Kero_Ark - OP:P Builder
Virgil - S:P Programmer
LolguyRuski - U:P Animator
Tia - S:P Modeler & VFX Arist
nobodygivesacrap12 - AOT:P Builder
Dakota - S:P Lead Builder
Akui - S:P Builder
Jork - S:P Builder
Catalyst - U:P UI Artist
Combine - CW:P Gameplay Advisor
Duckie - CW:P Builder
ScarexCrow - Senior CW:P Builder
AleisterCross - CW:P Gameplay Advisor
Preadator - CW:P Vehicle Artist
Our wonderful staff team and lore team
Thank you to our Patreons!
Caesar_Salid, Acelair, Aotfan96, Atlas, Berecci, BlueStreak3008, Bolt_Awoke, Cartoonfartoon, Chrysler, ClydeJokes, Deadlyhacker9981, Deerhunter60641, Drainerkrieg, EvaWithoutRice, Eyebrawl1235, Galaxy06155, Grollan, HyperGamer653, Infinitymaster761, tyssssson1, Janflash35, Jhackedmed, Kakashi_HK, Kaneke, KoriesKoi, Lawwism, LightningGIGN, Mah_Neck, Mr.Azure, MuraGrand, Navi_hub, Oowib, Polarsy, Postamos, PressuredAtrophy, Pvpfaith, Soes_x, Stahlling, Swiftpedro, Teltaps, TheNoya, Tr1ppy02, Trxsh_Fear, Twistymix, Txmirr, Viktorbim007, Vykore, Wadm, xNotKieferx, XV1Celtic, ZyconZX, Zyrieums, AirSwoos, BlasianYoyo, Blez, Dumblummy, Isaiah, S6RE3G0D, Turtle, Zaphox, Zuzuke3uchiha78, AntsFriend_8, Bygons, Combine, Crewman, Dime, DarkenedPlague, Derply01, Eckin1, AleisterCross, Kaito, A'#, Kybrenic, ljawsome995, StygianStorm0, TheHawkGuy9000YT, ToxDox42, Soundwave, and Sharp.
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